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2015 ; 94
(12
): e648
Nephropedia Template TP
gab.com Text
Twit Text FOAVip
Twit Text #
English Wikipedia
Simulated activity but real trauma: a systematic review on Nintendo Wii injuries
based on a case report of an acute anterior cruciate ligament rupture
#MMPMID25816033
Müller SA
; Vavken P
; Pagenstert G
Medicine (Baltimore)
2015[Mar]; 94
(12
): e648
PMID25816033
show ga
Video gaming injuries are classically regarded as eccentric accidents and novelty
diagnoses. A case of an anterior cruciate ligament (ACL) tear sustained during
Wii boxing spurned us to review the literature for other Wii-related injuries and
Wii-based posttraumatic rehabilitation. The English literature listed in PubMed
was systematically reviewed by searching for "Wii (trauma or injury or
fracture)." Full-text articles were included after duplicate, blinded review. The
type and treatment of injury as well as the Wii-based rehabilitation programs
found were analyzed. Additionally, a new case of an acute ACL tear-sustained
playing, Wii boxing, is additionally presented. After exclusion of irrelevant
articles, 13 articles describing Wii-related injuries were included reporting on
3 fractures, 6 nonosseous, 2 overuse injuries, and 2 rehabilitation programs
using Wii for posttraumatic rehabilitation. Among the presented Wii-related
injuries, only 12.5% were treated conservatively, whereas 87.5% underwent either
surgical or interventional treatment. Because of the reported case, the
literature search was limited to Wii-related injuries excluding other video
games. Another limitation of this article lies in the fact that mainly case
reports but no controlled trials exist on the topic. Assumingly, primarily the
more severe injuries are reported in the literature with an unknown number of
possibly minor injuries. Motion-controlled video games, such as Wii, are becoming
increasingly popular as a recreational entertainment. Because of their wide
acceptance and entertaining nature, they are also increasingly recognized as a
tool in rehabilitation. However, although the activity is simulated, injuries are
real. Our systematic review shows that Wii gaming can lead to severe injuries,
sometimes with lasting limitations.