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10.1177/15554120211056125

http://scihub22266oqcxt.onion/10.1177/15554120211056125
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35791369!9209879!35791369
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suck abstract from ncbi


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pmid35791369      Games+Cult 2022 ; 17 (5): 773-794
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  • Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic #MMPMID35791369
  • Pearce KE; Yip JC; Lee JH; Martinez JJ; Windleharth TW; Bhattacharya A; Li Q
  • Games Cult 2022[Jul]; 17 (5): 773-794 PMID35791369show ga
  • The COVID-19 pandemic was stressful for everyone, particularly for families who had to supervise and support children, facilitate remote schooling, and manage work and home life. We consider how families coped with pandemic-related stress using the video game Animal Crossing: New Horizons. Combining a family coping framework with theorizing about media as a coping tool, this interview study of 27 families (33 parents and 37 children) found that parents and children individual coped with pandemic-related stress with media. Parents engaged in protective buffering of their children with media, taking on individual responsibility to cope with a collective problem. Families engaged in communal coping, whereby media helped the family cope with a collective problem, taking on shared ownership and responsibility. We provide evidence for video games as coping tools, but with the novel consideration of family coping with media.
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