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10.1111/ppc.12640

http://scihub22266oqcxt.onion/10.1111/ppc.12640
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33236770!7753770!33236770
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suck abstract from ncbi


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pmid33236770      Perspect+Psychiatr+Care 2022 ; 58 (2): 877-879
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  • PUBG-related suicides during the COVID-19 pandemic: Three cases from Pakistan #MMPMID33236770
  • Mamun MA; Ullah I; Usman N; Griffiths MD
  • Perspect Psychiatr Care 2022[Apr]; 58 (2): 877-879 PMID33236770show ga
  • INTRODUCTION: The present case report presents the most extreme negative aspects of gaming, namely PUBG-related suicide during the coronavirus disease-2019 pandemic in Pakistan. CASE PRESENTATION: Three suicide cases of extreme gamers occurred within a few days of each other in Lahore, Pakistan. All three were young males aged 16-20 years and their suicides appear to be related to PUBG addiction. It is likely that all three individuals experienced other predisposing factors relating to psychological instability. PRACTICAL IMPLICATIONS: For vulnerable groups such as adolescents and emerging adults who have psychological predispositions and/or other comorbidities, engrossing videogames which take up many hours a day such as PUBG may pose a risk which in the most extreme cases may be fatal.
  • |*Behavior, Addictive[MESH]
  • |*COVID-19[MESH]
  • |*Suicide[MESH]
  • |Adolescent[MESH]
  • |Adult[MESH]
  • |Humans[MESH]
  • |Male[MESH]
  • |Pakistan/epidemiology[MESH]


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